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Echoes of sorrow 2 review1/24/2024 ![]() Characters can only hold one item or weapon at a time, and they don’t degrade. Magic attacks and some techniques now come with health costs, so launching your most powerful moves eats into your HP, but this is now the only stat you must keep track of. Even playing on Hard difficulty with ‘Classic’ permadeath mode enabled (and if you’re not playing ‘Classic’ you’re not playing the version of Fire Emblem that people properly fall in love with), Echoes is a little less stressful than previous games, although not necessarily easier.īattles reduce the number of stats players must pay attention to.īattles are now streamlined. Echoes is just different from the previous 3DS games, presenting the player with simple systems that still require complex strategic thought to navigate. It’s tempting to say that Echoes takes Fire Emblem back to basics after Fates took the framework of Awakening and bloated it until it nearly burst, but that would be misleading. Both characters can be moved across the world map, and it’s up to you if you want to focus on one then the other or alternate between the two, although both need to complete their ‘main’ quest in each of the game’s chapters before the next set of missions will open. The initial chapters focus on one or the other, until a few hours in when the game opens up and lets you switch between them as you see fit. ![]() It’s a standard Fire Emblem narrative, but told well, and the characters (who are now all fully voice-acted) are consistently charming. These two former childhood friends each separately find themselves leading armies into battle when they are pulled into a war between their respective nations of Rigel and Zofia. ![]() The story of Fire Emblem Echoes: Shadows of Valentia (which is not, despite what the awful name would have you believe, a teenager’s first foray into erotic werewolf fiction) follows the dual paths of Alm and Celica. The characters in Fire Emblem Echoes don’t fuck, but it’s still good. But make no mistake, the fact that these characters were fucking each other, then having kids who were sent off to different dimensions, coming back as adults, and then (probably) fucking each other as well was a huge part of the charm. I’m being intentionally crude here, of course – the characters could form close bonds, friendships could bloom on and off the battlefield, and pairing up units until they hit an ‘S’ ranking would result in significant combat boosts. There are numerous reasons for this, but one stands out above all others: the characters could fuck now. The series, which had been growing in popularity before then, properly exploded with that game’s release. In 2013, Nintendo released Fire Emblem Awakening in the west, a year after it had gone on sale in Japan.
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