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Reaper plugins1/28/2024 ![]() This includes having a reverb effect applied to the synth. With the midi keyboard plugged into the USB audio interface, and only one USB device connected to the computer, I achieved 1-2 ms latency while playing a virtual synth in Reaper. I thought letting the audio interface handle all input and output would reduce the tasks handled by the computer CPU and free up the CPU to reduce latency. ![]() Obviously you need an audio interface with midi input for this. The best latency I got that was stable enough was about 8ms while playing a virtual synth in Reaper, using Jack connection kit software, in AV Linux OS.Īs an experiment I bought a Midi cable and plugged the keyboard into the USB audio interface with the midi cable. I had my USB midi keyboard plugged into the computer, and the USB audio interface (Tascam US2x2) sending sound out of the computer. I have been looking into this problem and no one online came up with one extra solution which made a big difference for me: Generally, anything under 10 - 20 ms is pretty good, although many musicians can be annoyed by more than only 5 ms. At that point you will have found the lowest latency possible with your configuration (interface, software, etc.). Keep increasing the buffer size until the problems go away. ![]() If there are any problems, increase the buffer size one step and try again. The way to optimize the buffer is to set it as low as possible and then play back the audio or play the virtual instrument while listening for audio problems. The longer the delay introduced by system components, the bigger the buffer has to be to prevent drop outs, clicks, or pops. If the playback of the audio isn't "slowed down" a little bit with a buffer, then there can be clicks, pops, and drop-outs if the source of the audio or a processor is too slow in feeding the audio to the interface. The reason why buffers are used is because different systems inside a computer have different amounts of delay in how quickly they can access and/or process recorded audio or instrument samples. The purpose of this bit of memory is specifically to increase latency.
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